This course will teach you exactly what you need to know to effectively use 3D geometry and modeling techniques in your compositing workflow, without having to learn all the intricacies of a software
to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to generate models and animations, and Torque as the 3D game engine, the book
ds Max, LightWave, Maya, and XSI Softimage.
* Readers will achieve improved 3D animation with a practical understanding of foundational animation skills
their image was created. This is 10 additional artists more than Digital Art Masters volume 2.
The book doesn't focus on any specific software, but the frequently used software are 3D Max, Maya
the features that Strata Studio Pro does, it's still a very good application with full rendering and file-saving abilities.
If you don't own a 3-D application yet, this book and the software
Companion CD included with illustrations demonstrating the use of LightWave in feature films! LightWave 3D : 1001 Tips & Tricks brings together thirty-one masters in the fields of character
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development
Eat3D - CryEngine 3 - Volume 1-3 - An Introduction and ApplicationWe are proud to announce the immediate release of 3 Volumes on CryENGINE 3 with over 17 hours of combined Instruction! Volume 1